Traitor Game Ideas Thread

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Traitor Game Ideas Thread

Post by Ultimate Coordinator on Fri Oct 10, 2014 3:56 pm

Ok I know someone's (not me) planning to do something about this, so let's help our future GM by posting our ideas for reviving this game. Let's contribute our thoughts about themes, scenarios, gameplay and gameplay improvements, shall we?
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Re: Traitor Game Ideas Thread

Post by Thousand Mistress on Fri Oct 10, 2014 4:09 pm

I want a theme based from the FB RP we did a few months ago. XD Deserted island of some sort and with no means of survival, instead we hunt...food? XD

And by food...you know what I mean lol

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Re: Traitor Game Ideas Thread

Post by exhaust_note on Sun Oct 12, 2014 1:22 am

Trouble in Terrorist Town
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Re: Traitor Game Ideas Thread

Post by kamenriderkabuto on Mon Oct 13, 2014 5:47 pm

I want a day loop TG. The traitor gets to kill as many players as possible each round but everyone gets revived in the next round.

Instead of traitors vs agents, we'll have 2 factions that are both designed to thin the herd. They will compete for points by killing innocents or members of the other faction. Points are tallied at the end of each round.

Each faction is led by a GM. Each round is controlled by a faction's GM. The GM can manipulate that round to make killing easier for his or her faction. GM manipulation should be limited to certain things like terrain, weather, events, NPCs, etc. Basically, I want an Umineko TG.

Or, we can just have PBB: Traitor Game edition.

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Re: Traitor Game Ideas Thread

Post by Frailty on Sat Oct 18, 2014 7:33 am

^looping day seems a pretty good tg idea
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